The Boys' Game
General: It's a Native American invention, it's the fastest game on two feet, it's fun, it's exciting and, even if you don't understand all the rules, it's a great spectator sport! Here's a brief description of the players, positions, the field and some terms to help you enjoy the game.
Boys Lacrosse Teams: Two Teams of 10 players are on the field at one time: 1 goalie, 3 defensemen, 3 midfielders (middies) and 3 attackmen. Defensemen are positioned in the defensive half of the field. Attackmen are positioned in the offensive half of the field. Middies must attack, defend and cover the whole field.
Boys Lacrosse Field: Larger than a football field at 110 yards long by 50 yard wide. Forty yards from midfield to each goal and 15 yards from the goal to the endline. Wing areas on either side are 5 yards wide. Goal openings are 6' by 6'.
Boys Lacrosse Positions: Four field positions
- Midfielder (Middie), and
Goalie: Number one priority is to stop the ball and to be the last line of defense. Requires courage, good reflexes, reaction time, and ability to think quickly. Goalie is the quarterback of the team. Controls and dictates play of the defensive unit. Calls out location of the ball and presence of cutters. Tells teammates when to check opponents. Controls clearing process. Must be the most fearless and courageous player on the field. Deals with dozens of high velocity shots during a game. Must be willing to absorb shots over any part of body. Must be a leader and command respect of teammates. Must keep his composure when mistakes are made and not be overly critical of himself or the team.
Defenseman: Top priority is to neutralize opponents attack and prevent close range shots. Requires agility, quickness, good reflexes, ability to react quickly, and to calculate cutoff angles. Being aggressive, but always under control, makes an excellent defenseman. Speed becomes important for long stick middies. Size helps, but is secondary to reaction, agility, mind set and speed.
Midfielder (Middie): Primary responsibility is to move the ball from the defensive end into the offensive zone and assisting in defense of the goal. Regardless of offensive contribution, mid-fielders must be good defensively. Characteristics of good mid-fielders are speed, stamina, hustle and determination. They need to possess good stick skills and have the ability to effectively play ground balls. Should be able to switch back and forth from offense to defense quickly and frequently,
Attackman: Primary responsibility is to score goals. Must be most proficient stick handlers on the team or possess the basic qualities that will make good stick handlers. Must have great hand/eye coordination, having the ability ti utilize both hands, and being adept at fakes and dodges. Quick feet, speed, agility, maneuverability and courage are needed. Must be able to take physical punishment from opposing defensemen and middies. Must posses great shooting, passing skills, and accuracy.
Equipment: The game is played with a 5.25 ounce solid rubber ball, slightly smaller than a baseball. The crosse, or stick, comes in three different categories. Attackmen and most midfielders or "middies" use a short stick which can be from 36 to 42" long. The defensemen (and no more than one middie) use a long stick which can be anywhere from 52 to 72" in length. The head width of the crosse can measure from 6.5 to 10". The goalie's stick has no minimum length and the head can be from 10 to 12" wide. Players are required to wear a helmet, mouthpiece, gloves, shoulder and arm pads and a cup. Play is stopped if a player loses any required equipment in the scrimmage area.
Ball or Ball down: All players shout ball any time the ball is on the ground. Often this is the first indicator to the player who had it that he has dropped it. Ball can also signal the intent of a player to go after the ball instead of the man. (see below)
Body Check: Defensively using the body to hit an opposing ball carrier or while contesting an opponent for a player a loose ball. The body check must always be done above the waist and from the front or side.
The Box: The rectangular shaped area around the crease / goal. Defenders seldom press players outside of the box. The distance involved makes it all but impossible to score from outside of the box. The rules state that the offense can only possess the ball for so long without entering the box. At the end of a game the team that is ahead must keep the ball inside of the box.
Butt: The end of a crosse opposite the head. All shaft ends need to be covered with a butt-cap.
Change planes: When a shooter has a close in shot, the goalie must respect where the ballcarrier starts his shot. If the shooter holds his stick high, the keeper does the same. Therefore it is most effective for the shooter to start high and shoot low, or vice versa. This is ‘changing planes’.
Clamping: On the face-off, a player pushes the back of his stick down on the ball in the attempt to gain control of it.
Clearing: An important defensive maneuver where defending players run or pass the ball out of their goal area. Clearing is best done along the sidelines, away from the front of the goal.
Cradling: In order to maintain control of the ball when moving along the field, players turn their wrists and arms to cradle the ball in the stick pocket.
Crease: The eighteen-foot diameter circle surrounding each team’s goal.
Cutting: An attacking player without the ball darts around a defender toward the goal in order to receive a “feed pass.” A cutting player is a cutter.
D Cut: A maneuver used by an attackman to get open for a shot. The player starts on the GLE, about 5 yards away from the goal. He then makes a rounded cut, on the side away from the ball. (completing a "D" shape) This is often the third attackmans’ move during a fast break.
Extra Man (aka Man Up or EMO): Describes the team at a player advantage in a penalty situation. Opposite of man down.
Face-off: Takes place at the start of each quarter, after every goal, and after certain dead balls. Two opposing players crouch down at midfield, hold their sticks flat on the ground and press the backs of their stick pockets together. The ball is then placed between the pockets and, when signaled to start, the players “rake” or clamp on the ball to vie for control.
Face Dodging: A player with the ball cradles the stick across his face in an attempt to dodge a stick-poking defender. Generally an open field dodge that does not involve changing hands.
Fast Break: When an offensive team quickly mounts a scoring attack enabling them to gain a man advantage over the opposing defense. Almost always a four on three.
Feed Pass: An offensive play in which one player passes the ball to a cutting teammate for a “quick stick” shot on goal.
Flag Down: Tells our offense that a penalty will be called. This means that we should do all that we can to get off a shot without dropping the ball to the ground, which will halt play.
GLE (Goal Line Extended): An imaginary line that extends straight out from the sides of the goal line.
Gilman Clear: Defender, typically the goalie, clears the ball by throwing it as far as he can down the field. Sometimes this is a desperation move, but it is often better to create a ground ball situation in the opponents end than around our own goal area.
Ground Balls: Players compete for the control of loose ground balls by stick checking opponents away from the ball while simultaneously trying to scoop it up. All Ravens yell ‘ball down’ when the ball is on the ground. See also ‘release’.
Head: The plastic of the stick connected to the handle.
In the Dirt: The often trampled area approx. 15 foot radius area in front of the goal. Shots from outside the dirt area should be bounce shots, which are more difficult for keepers to stop. Also known as the ‘hole’. A much smaller area than ‘the box.’
Invert: Any offensive play that involves ‘inverting’ the middies and the attack. In a man on man situation, this puts the defensive bigs out on top with our attack, and the middies defending the area around the crease.
Man Down: Describes the team which has lost a player to the penalty box and must play with fewer men on the field. We will always establish Man Up and Man Down teams before the game. Man Down teams are often tricky, since it is likely that a defender was penalized.
Man-to-man: A defensive setup in which each defending player guards a specific offensive opponent.
Out-of-bounds: When a shot goes out of play, the player closest to the sideline where the ball went out gets the ball.
Passing: An integral part to quickly moving the ball. Players throw overhand or underhand to each other. In most cases a high pass is easier to deal with than a low bouncing dribbler. Slowly thrown lobbed passes give the defense time to react and often result in the catching player being hit before the pass arrives. We prefer that passes be ‘zipped’, or thrown with authority, instead of lobbed with a high arc.
Pick: An offensive player without the ball positions himself against the body of a defender to allow a teammate to get open and receive a pass or take a shot. Picks must be stationary and ‘passive’.
Pocket: The head of the stick in which the ball is held and carried. The pocket is strung with leather and/or mesh netting. In order to be legal, the top of a ball cannot be seen when looking at the pocket from the side.
Poke Check: A defender jabs his stick at the exposed stick end or hands of an opposing ballcarrier in an effort to jar the ball loose. These checks are very effective in that the checking player stays in balance and keeps a cushion of space between himself and the ballcarrier.
Quick Stick: When the ball reaches an offensive player’s stick on a feed pass, he catches it and then shoots it toward the goal in one swift motion.
Raking: A face-off move by a player who, in trying to gain possession of a ground ball, places the head of his stick on top of the ball and sweeps it back. Raking is done standing still. This means that often people who rake will be legally hit by an opposing player. Raking is a very bad habit that is difficult to unlearn. EXCEPTION: Goalkeepers can rake or ‘clamp’ a ground ball legally from the crease.
Release: Players shout release when they succeed in scooping a ground ball. This indicates to teammates that they can no longer make contact with the opponents to drive them away from the ball. Doing so is a penalty.
Riding: When an attacking team loses possession of the ball, it must quickly revert to playing defense in order to prevent the ball from being cleared back out. In most ride situations, the goal-keeper will be left un-marked.
Roll Dodge: An offensive move in which a ballcarrier, using his body as a shield between a defensive player and the cradled ball, spins around the defender. To provide maximum ball protection, the ballcarrier switches hands as he rolls.
Support: When a player without the ball moves into a position where the player with the ball can make a clear pass.
Scooping: The manner in which a player picks up loose ground balls. He bends toward the ground, slides the pocket of his stick underneath the ball, and lifts it into the netting of the stick.
Screen: An attacking player without possession of the ball positions himself in front of the opposing goal crease in an effort to block the goalkeeper’s view.
Shaft: A hollow aluminum or composite pole connected to the head of the crosse.
Skip: To pass to a non- adjacent teammate, usually a long pass over another player. Also known as a skip pass.
Slap Check: A stick check (inferior to the poke check). The defender uses his stick to slap the stick of the offensive player who has the ball. Poke checks are preferred since it is easier to keep you feet moving and stay balanced during the check.
Slide: When an offensive player with the ball has gotten past his defender, a defending teammate will shift his position to pick up that advancing player.
Square Up: To position one’s body in preparation to pass. This means to aim the leading shoulder towards the target.
Stick Check: In an effort to dislodge the ball from the “pocket,” the defending player strikes his stick against the stick of an opposing ballcarrier in a controlled manner.
Unsettled- Situation: Any situation in which the defense is not positioned correctly, usually due to a loose ball or broken clear, or fast break. Teams that hustle (like us), score many goals during unsettled situations.
V Cut: A maneuver used by an offensive player to get open for a pass. The offensive player feints in causing his defender to react and move, he then cuts sharply away (completing the "V" shape) See also “D cut”
Zone Defense: When defenders play in specific areas of their defensive zone, rather than covering man-to-man.
Stick Checking: If the opponent has the ball or is within five yards of a loose ball in flight, the player can check the opponent's stick with his own stick.
Body Checking: Must be from the front or side with contact made above the waist and below the shoulders. Okay only when opponent has possession of the ball or is within five yards of a loose ball. There is no body checking allowed at the U9 & U11 age levels.
Illegal Contact: Personal foul penalties of one to three minutes can be called for:
Illegal Body Checking: Hitting an opponent at or below the waist or from the rear.
Spearing: Blocking an opponent with the head.
Slashing: Striking an opponent with the stick on the arms, shoulders, head or any part of the body except the gloved hand holding the stick. This call is made at the official's discretion and is usually not called unless the act is deliberate or out of control. Cross Checking: Using the part of the handle of the stick between the hands to check or push an opponent.
Tripping: Obstructing an opponent below the knees.